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I’m Going to Talk About Monkeys, and Nobody Can Stop Me
Dungeons and Dragons has shifted dramatically in terms of tone over the years. The very first editions of the game were effectively direct lifts of popular fantasy fiction, from Tolkein and Moorcock to Lovecraft and Howard. As the series went on, its tone shifted through space-faring science-fantasy, gothic horror, surrealist planepunk, before settling on its current cosy, fairy-tale, Winds in the Willows by way of Lord of the Rings vibe. But occasionally, amongst all those
Liam Mills
Dec 125 min read


Disabilities and Dragons: Accessibility in a Fantasy Setting
I’m going to preface today’s blog with two points: Firstly, I am a disabled person. I suffer from a joint disorder that leaves me prone to dislocation and injury, and subsequently I struggle with low energy and fatigue while my body attempts to hold me together. I suffer from arthritis and use a walking stick. Secondly, I work professionally in the Accessibility and Inclusion sector. I have worked with several organisations to make sure that a given location is accessible t
Liam Mills
Nov 147 min read


Can I Play With Madness? TMNT, and the Biggest Fumble in TTRPG Sanity Mechanics
I recently took part in an interesting conversation on Reddit about ableism in TTRPG design. Specifically, the thread was about how to...
Liam Mills
Sep 265 min read


Fun in the Stun: Alternatives to Paralysis Mechanics
I have a confession to make. As someone who cut his teeth on Dungeons and Dragons and Pathfinder, it’s a difficult confession. However, I...
Liam Mills
Sep 177 min read


On Magic: Exploring TTRPG Fantasy Physics
The common signifiers of the fantasy genre are pretty consistent at this point. Dragons are pretty central, as are variably-sized...
Liam Mills
Sep 17 min read
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