Game Design PORTFOLIO

MULTIVERSAL OUTBURST!
As part of a youth outreach project overseen by the Ignite! Futures group, I developed a simple one-page RPG tailored for Nottingham's LGTBQ+ youth group Outburst. The game focused on a "low floor, high ceiling" design mentality, ensuring that players could engage with the game regardless of their experience with TTRPGs. It was a roaring success: You haven't experienced fun until you've seen a room full of teenagers orchestrate a teddy bear coup.
Extremely Regular Body Simulator
I was commissioned by Leadbelt Games Studio to run a workshop on game design in which attendees would construct a full game over the course of the session. The game I built during this session - Extremely Regular Body Simulator, was a party game for five players in which failure lead to increasingly embarrassing outcomes. To download your copy of Extremely Regular Body Simulator, click here.


Lair of the Ornithomancer
I was recently commissioned by Mansfield Museum to run a themed Dungeons and Dragons campaign inspired by the museum's standing exhibits. The campaign - designed for young players aged 10 and up - follows a team of heroes as they rid a natural history museum of reanimated taxidermy birds. After our first session, one player was overheard saying to his parents "that was the most fun D&D session I've ever played."
MEGABEAST - The Macro-Micro RPG
When initially experimenting with business cards, I created MEGABEAST - A tiny RPG of gigantic monsters. This game - which fits entirely on a standard sized business card - allows two players to create colossal Kaiju and pit them against one another in battle. A cross between Pokémon, Godzilla, and Pacific Rim, this game has proved a hit for lunchbreak RPG sessions and mini-games in larger campaigns.

